Cycle 1 (SHMUP), Activity 1: PX Goals.

Our studio 11 has officially started doing our first assignment which is Shoot’ em Up with 3 team members – Paul, Joel & Tu.
Developing player experience goals was our first studio’s activity during the workshop where we were required to define our player experience goals and also come up with some ideas of how to make a game based on that. We watched 3 recommended gameplay walkthrough videos on blackboard (3 different games with completely different themes and settings):
– Game 1: creative & artistic
– Game 2: sci-fic & face pace
– Game 3: playful & colourful graphics
For the player experience goals, we all wanted to make a game that can bring joy, happiness and the fun to the players that will play our games.
We all got a brief idea of how our games are going to be, as well as we came up with the game idea individually.
Paul’s idea: A ship (player) is confronted by enemies that are different colours. Player must switch gun colours to correlate with the enemies they are shooting at.
Joe’s idea: Fast paced shooter with colourful setting. Using emoji to make the game looks fun and friendly.
Tu’s idea: Meteorites are on the way to attack the Earth. Player controls unicorn to protect the humanity and Earth by shooting rockets at the meteorites.
We decided to choose the best idea to be our game concept by week 2, so we can make more plans and give our ideas more thoughts into it.