Cycle 1 (SHMUP) Activity 2: Game Objects and Rules

The table of the objects found in our games (Download here) details the elements in the game world and the reason they are found in the game along with their specific attributes, the relationships with other objects and the rules that are connected to them.

Our list of objects is small with only the player, the enemies and there respective projectiles as we decided in the studio to focus on a smaller number of elements in the game, fully functioning and implemented with relation to each other and the player experience goals (Discussed in Activity 1). This means that the number of objects is small but no elements are redundant or overpowered leaving we feel a more balanced and fun game that better aligns with our player experience goals.

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Introduction

This is the portfolio of Studio 11 from Monday 9am – 11am P413 class of IGB 100. Our studio consists of:
Joel Aldridge: n9472827
Paul Dalgety: n9670114
Two Nguyen: n9463763 – dropped out

This journal is sorted into catergories “Assessment” where final work for grading can be found and “Studio Work” where any other important information not assessed will be posted if needed. The authors section of the Journal also allows you to navigate based on posts made by particular people while the tags section segments posts based on the weeks content they cover.