The following assets can be located at the following URLS or attributed to these persons:
As we have in each cycle, Joel and I had discussions about ideas but as we are doing a 2d and a 2.5d game we haven’t really shared anything other than ideas this cycle.
Platform movement code – HTTP://forum.unity3d.com/threads/moving-platforms-2d-platformer.175594/
Skybox – RKD, NightSoundGames
Army Car – IGIIID
Airforce Plane – walterlima3d
Fires – Digital Ruby (Jeff Johnson)
Walls with Vines – bitsong
Sniper Rifle – Sagh
Exit Door –DNK_DEV
Skeleton – Polygon Blacksmith
Abandoned Buildings – Aleksey Kozhemyakin, LowlyPoly
Audio – BitsAlive Game Studios, Daniel Kole Productions
This is a link to the FPS base file and assets folder with a prototype build of the FPS game.
FPS Game Link
The assets used in the game were from the asset store. Credit for the assets go to:
Nobiax/Yughues – For the pavement and road.
LowlyPoly – Urban style buildings.
Shogun – Credit for the players gun.
CodeREC – Main Menu features.
HONETi – The enemy character model.
Chibola Productions – The use of their audio loops.
Unity Technologies – Sample UI pack.
Between studio members code was also discussed and implemented into the project for a better feel or way of doing something that was different than the tutorial videos.
The assets used in the game were from the asset store. The code used for the game was a mix of code from the practical videos on blackboard mixed with code examples from the Unity forums as well as StackOverflow forum advice. Joel also assisted with the enemy spawning code. Ability to talk to Joel in regards to the code was extremely useful and much more adaptive to the game than some other sources.
Here is a link to the folder with the assets and the executable for my game.
Attached here is a folder containing the executable and the folder needed to run it along with a folder of all the assets used in the prototype and the full project folder itself.