Cycle 3 Activity 7: Playtest Report – Paul Dalgety

My form of play test analysis was observing the testers playing for all 3 of them, asking them to verbally make note of things they find interesting or odd and then for the 2 colleague/experienced testers I did a post play interview. I thought using the person who was a bit less experienced wouldn’t have a very impactful result with an interview post play so decided to leave it out. The focus goals of the sessions were:

  • Player interaction with controls.
  • Visually appealing level design.
  • Are objectives clear.

In the second lot of testing on the less experienced tester the goals were:

  • Game difficulty
  • Objectives are clear.
  • Tester understands the setting for the game.

After observing the players navigate through the game I made note of some of the changes I thought may need to be made for a more successful game.

Improvements made based on play test sessions:

  1. The jumping was a bit precarious in some areas so I need to move around the level to make sure the jumps could be more easily made as players were more often unsuccessful in making the jumps.
  2. Jumping height was changed a few times because of the changes in the level design as well.
  3. The first level was changed to a bit more of a tutorial level so that the players can understand more clearly the objectives of the game.

Below is a link to the play test session documents.

Play test 1 – Colleague

Play test 2 – Experienced player

Play test 3 – Less experienced player


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