My form of play test analysis was observing the testers playing for all 3 of them, asking them to verbally make note of things they find interesting or odd and then for the 2 colleague/experienced testers I did a post play interview. I thought using the person who was a bit less experienced wouldn’t have a very impactful result with an interview post play so decided to leave it out. The focus goals of the sessions were:
- Player interaction with controls.
- Visually appealing level design.
- Are objectives clear.
In the second lot of testing on the less experienced tester the goals were:
- Game difficulty
- Objectives are clear.
- Tester understands the setting for the game.
After observing the players navigate through the game I made note of some of the changes I thought may need to be made for a more successful game.
Improvements made based on play test sessions:
- The jumping was a bit precarious in some areas so I need to move around the level to make sure the jumps could be more easily made as players were more often unsuccessful in making the jumps.
- Jumping height was changed a few times because of the changes in the level design as well.
- The first level was changed to a bit more of a tutorial level so that the players can understand more clearly the objectives of the game.
Below is a link to the play test session documents.
Play test 1 – Colleague
Play test 2 – Experienced player
Play test 3 – Less experienced player