This cycle i used the same series of playtesters with an adjusted form of playtesting to focus on the session goals established.
The notes take from the playtests can be found (here) with the results sumarised below:
Key findings across players:
A common element noticed during the playtests was that the difficulty in general was too high with players rarely winnng the game.
The story of the game was also found to be lacking with none of the playtesters able to explain what the game was about.
Fix building colliders to prevent players becoming stuck in the buildings
The controls were better synced with the animations for a more streamlined experience
The car was slowed down
The enemies movement speed was slowed
The enemies damage was lowered
The change in enemy spawn rate based on the players drinking was improved
A story section was added to the how to play menu so players would better understand what the game was about, the title was also changed to reflect the story. With more time ideally i would have incorporated the story better into the game itself rather than a wall of exposition text.