Cycle 2 Activity 6: Playtest Plan

To improve the quality of our games the following playtest goals were established:

Goal 1: to balance difficulty

Goal 2: To test the players understanding story and their goals and reasons for in game actions

Goal 3: To check for exploits, game breaks or bugs.

Testers: For our play testers we will each choose 3 friends to get feedback from a variety of people with different gaming skills and knowledge of programming

Approach: Our method of playtesting will be very hands off. We will take notes beforehand on the player’s strengths, weaknesses and interesting traits before letting the player play the game for 15 minutes with minimal tester involvement, only when the player becomes stuck / has problem. During this 15 minutes, we will continue to take notes on what the player does well and what they seem to struggle with. After the session, we will ask questions based on our test goals. This playtest is close in structure to our previous game playtest however we havev shifted our focus onto keeping the session goals in mind with regards to the questionnaire at the end.

We will measure responses and data gathered in Approach and compare them with our session goals to determine improvements to be made.

Analysing responses: To be able to analyse the results we will compare the 3 playtest results to see if a pattern emerges, if a pattern is not found we will weight opposite responses based on player skill level. To ensure the player understands the story and motivation of the game we will ask open ended questions of the player to see if they can reach desired results. Bug fixing will be based on the events where the player needed help. We will decide how to improve any segments requiring tester intervention so players can complete the task without assistance.


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