Cycle 1 (SHMUP) Activity 2: Game Objects and Rules

The table of the objects found in our games (Download here) details the elements in the game world and the reason they are found in the game along with their specific attributes, the relationships with other objects and the rules that are connected to them.

Our list of objects is small with only the player, the enemies and there respective projectiles as we decided in the studio to focus on a smaller number of elements in the game, fully functioning and implemented with relation to each other and the player experience goals (Discussed in Activity 1). This means that the number of objects is small but no elements are redundant or overpowered leaving we feel a more balanced and fun game that better aligns with our player experience goals.

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